Headquartered in New York , LM/NL is comprised of a team of seasoned interactive designers well versed (to the dismay of our families) in everything from Missile Command to Modern Warfare.
We’re obsessed with building interactive experiences and platforms that smash the boundaries between game and player. Whether it’s through augmented reality, multi-axis motion control, social platforms, advanced haptic interfaces or… well, other areas we can’t talk about just yet, we’re passionate about fusing new technologies to develop games with good old-fashioned replay value.
Our proprietary LM/NL Immersion Engine powers AAA gaming experiences across a range of hardware platforms. Look for it on display in the first augmented reality Star Wars game, Star Wars Arcade: Falcon Gunner (published by THQ Wireless), which hits iPhone 4/3GS and iPod Touch 4th Gen in November 2010.
And there’s plenty more to come: check back or follow us on Twitter (@vertigoregames) to keep tabs on what’s next from LM/NL.